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How Atari Changed our Lives for the Better
They’ve
flashed across our TV screens and into our hearts. They’ve probably added more
than a few pounds to our waistlines and more than a few dollars to our
optometrists’ bills. They’ve made such phrases as “Game Over” and “Power Up”
part of American lexicon. And they’ve shown us that Italian men can make darn
good plumbers. Yes, home video games are as big a part of American culture as
television and radio. And while Nintendo and Sony are now the big players in
the game, one cannot overlook the importance of Atari in the home video game
market.
In 1972, Nolan Bushnell, the
future founder of Atari, plays a ping-pong game on the Odyssey home video game
system. The Odyssey system was introduced that year by Magnavox, but ultimately
was a failure in the market place. Bushnell had actually developed the world’s
first arcade video game, Computer Space,
the year before, but it didn’t sell well. Bushnell becomes convinced that the
reason it didn’t sell well was that it was too complicated, and he needs a
simpler game, like ping-pong, in order to make it big. Later that year,
Bushnell and partner Ted Dabney form their own company, Atari, after attempts
to coerce their previous employer to let them develop another arcade game did
not go over well. Bushnell decides that Atari’s first game should be a
simplistic tennis game. Bushnell hires an engineer to help him create the game,
and Pong is born.
Bushnell hires some
employees and begins construction on Pong
arcade machines. The machines become a huge hit, selling 8,500 units in the
span of one year. Atari sells the machines, which cost $500 to build, for
$1,200 each, and consequently the company collects a tidy profit. In 1974, the
company works with Sears to manufacture a home version of Pong, and the game becomes a huge hit. In 1976, Bushnell sells
Atari to Warner Communications for $28 million, retaining the title of CEO. But
the best, and worst, days of Atari lie ahead.
The Atari VCS (Video Computer System) is released to stores just
in time for the 1977 Christmas season. Included with the game system, which
markets for $249.95, is the war game Combat.
However, for two years, the VCS struggles in the marketplace, and Atari loses
millions. Warner Communications becomes unhappy with the managing techniques of
Bushnell, and he resigns from Atari in 1978. Though the outlook for Atari at
this point was justifiably bleak, brighter days were around the corner.
In 1980, Atari licenses Space Invaders for the VCS. Space Invaders was a game originally made in Japan and then
licensed for video arcades by Midway. The game becomes a monster hit, and
people start buying the VCS just so that they can play Space Invaders. Atari winds up making $100 million on the game.
Over the next two years, the
VCS dominates the video game market. But along the way, Atari ruffles the
feathers of its employees, inadvertently triggering the development of
companies that will ultimately contribute to Atari’s demise. The first, and
most important, of these companies is Activision, which is launched in 1979 by
four ex-Atari employees and a music executive. The company focuses on making
video games for the VCS as well as other competing home video game systems, and
thus becomes the world’s first third-party manufacturer of video game software.
The company makes $150 million in profits in 1983, and its success prompts a
lawsuit from Atari, stemming from the fact that the founders of the company
were previous employers of Atari and violated non-disclosure agreements they
signed. Atari loses the lawsuit, and that opens the floodgates for many more
third party game developers.
Still, as big a hit as the
VCS was, the fact was that as the 1980s rolled on, technology would be
developed that would render the system obsolete. In fact, in the early 1980s,
the sales figures for the VCS are already beginning to slip. But Atari ignores
the obvious and decides that, instead of developing a video game system of
higher technology, it could just change the appearance of the VCS, and
everything would be fine. In 1982, Atari remodeled the VCS, renamed it the
Atari 2600, and included the new arcade hit Pac-Man
as the game included with the system. The “new” 2600 sells over 10 million
units, but is a creative disaster.
Meanwhile, a company called
Coleco is slowly entering the video game market. Based in West Hartford, CT,
Coleco launches a Pong clone for the
arcades in the late 1970s before eventually launching ColecoVision in the
summer of 1982. ColecoVision sports a marked upgrade in graphics and sound over
the VCS. By Christmas 1982, one million units are sold. The success of
ColecoVision prompts Atari to finally upgrade their home video game technology,
and in 1982, the Atari 5200 Supersystem is released.
Sporting better graphics and
sound than both Atari 2600 and ColecoVision, the 5200 Supersystem seems
destined for greatness. This is not to be, however. The emerging home computer
market, combined with overzealous Atari executives who order construction of
more 5200 machines than can be sold, help to sink the project, and production
of it ends abruptly in 1983. And it gets even worse for the once-great Atari
company.
Following the great home
video game crash of late 1983 (spurred in large part by the blossoming home
computer industry), Warner Communications sells Atari to Jack Tramiel, the
former head of Commodore, in 1984. Tramiel wants to focus more on home
computers, and the development of the Atari 7800 ProSystem, which had begun in
late 1983, is stalled.
Though the company is no
doubt fading in the market place, Atari still holds some clout at this time. In
1985, some executives from a small Japanese company named Nintendo approach
Atari executives with the idea of marketing Famicom in America. Famicom was a
home video game system that had sold well in Japan. In a move that has since
gone down in history as one of the most boneheaded corporate strategies of all
time, Atari declines the offer, choosing instead to focus on home computers and
the 7800 ProSystem. Finally, they release the 7800 ProSystem. Nintendo,
meanwhile, decides to release Famicom under the Nintendo name in America, and
the system becomes a colossal hit, and helps ensure Nintendo’s dominance in the
marketplace for the next 15 years. The 7800 ProSystem, which has been
collecting dust in Atari’s warehouses, is finally released in 1986. By this
time, the clearly superior systems offered by Nintendo and Sega have already
established themselves, and the 7800 ProSystem quietly fades away.
After remaining quiet in the
home video game market for several years (with the exception of the release of
a portable video game console called Lynx in 1989), Atari makes one last gasp
in late 1993, with the release of the Jaguar. The 64-bit gaming system
initially sold quite well, but, unfortunately, it turned out that developers
weren’t yet familiar with the new technology, and few games are released for
the system in 1994. With no games to promote, sales of the Jaguar slow, and
developers of games jump ship to better-selling systems from Sega and Sony. As
the years go by, Atari slashes the price of the Jaguar and introduces new
technology for it, but, by 1996, the system is dead and, by 1998, so is Atari.
Though Atari has quietly
faded away, one cannot overlook its importance. Without it, we might very well
not have Nintendo, or Sony, or Sega. We all might be thinner, but would we
really be happier?